Mapping ideas is useful in so many situations from starting a project to digging deeper on ways to make it better. This class is a combination of hands-on learning, mechanics of journey mapping, and specific concepts to make your journey maps useful, helpful, and inclusive.
Created and performed this workshop to show how all of us have insights into the mind of a cartoonist by thinking about physical characteristics of emotions and emotional characteristics of shapes. Past performances: 2DCon 2016, Kids Read Comics 2015, now available online.
Invited to provide a lightning talk at Dev Jam's Mini Product Con. Provided this glimpse into how I've helped share new ideas and take on new skills and roles via commitments.
Co-presented along with the rest of the RAD team, headed by leader Elwin Loomis at 3M's SCPD Conference. Presentation explored forming and growing an innovative test and learn team. Also co-presented this at the Lean UX Twin Cities meetup.
Co-presented with Arthur Beisang. Taking a look at how UX can serve in the space of an innovation team. Presented to the Minnebar conference in 2015.
This talk explores how your setting and characters could provide both theme and choices that establish a game's fun loop.
Wherein I propose: empathy and scientific method are not just useful, they are the right thing to do to help us be more intentional and more accountable in our shared creative works. Also: taking cues from Columbo. Yes, the 1970s TV show. Presented at Agile Day Twin Cities 2014.
Making games is an amazing learning adventure! In this interactive workshop, join game designer, developer, and cartoonist Rob Stenzinger in a series of fun exercises exploring how you can make a game code and art with a tool called Scratch and music with a tool called Sonic Pi. Presented at Ann Arbor Comic Arts Festival 2016.
Shares the process I used to write and draw Art Geek Zoo: The Way of Sound and how serial entertainment that hooks us gives us tools to unbox to make our own dramatic reveals.
Explore joke structure to turn a joke into a one, two, or three panel comic.
Storytellers know how to empathize with multiple perspectives and have other skills well suited to designing an interactive experience like a web site for their comics. Presented this workshop from 2010 - 2012 at events such as The UP Fair, Kids Read Comics, Intervention Con.
Co-facilitated a workshop to teach sketch and doodle techniques to communicate design concepts.
Created and co-facilitated a gameshow style event that provided many mini challenges to build small apps using Heroku.
Taught a 12 week course on web design to High School students learning at MCAD via the FAIR school.
If a player can choose any direction in your game, how do you write all of the possible paths? Join cartoonist, game designer, and teaching artist Rob Stenzinger in this awesome interactive game design workshop. In this session you will create your own interactive conversation (aka simple game quest with branching dialogue). We will use the free app "Twine" to make and connect mini conversations with game rules. Great for artists, coders, and non-coders.
Save time building your game by testing it quickly, cheaply, while having fun! In this interactive workshop, join game designer, developer, and cartoonist Rob Stenzinger in a series of fun exercises to turn a concept or story into a game you can play using paper, pens, and your imagination.
Presented a workshop about benefits and examples of user experience to an audience of Minnesota Department of Labor leadership. Shared helpful user centered design tools, taught how UX is about problem solving and goal achieving, designing things for people, with people, while working to be well informed about design choices.
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