Posts tagged workshop

Game Workshop Card Prototypes

On Episode 30 of the Lean Into Art Cast, I mention my upcoming game development workshop. Here’s a sneak peek at the prototype card deck. Nope, not a “slide deck”.

The workshop itself is a game - a multiplayer card game to be precise. Everyone starts with a basic working game engine and over the course of 90 minutes, everyone plays, designs, and develops new features and assets for their game.

I’ll be performing this workshop in-person (and online at Lean Into Art) later this year. More details to come! Meanwhile here’s a preview of 12 of the 300 cards.

Game-dev-class-cards-sample

 

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TurboGrafx Cameo w/Game Design Workshop Notecards

Notecards are part of my iterative process. These notecards are from whittling and playing with the topics I’ll be covering in my upcoming game design workshop at Lean Into Art. It’ll cover part of what’s outlined here - enough to design and build a basic game in HTML5 and JavaScript. More news to come.

Rob_stenzinger_-_game_design_workshop_notecards_wip_and_turbographx_express
As to the TurboGrafx (actually the portable TurboExpress in this case) it’s been back on my desk the last few days for fun and research… wow does it eat batteries.

Turbographx_16_turboexpress

The TurboGraphix 16 (w/CD-ROM) is my overall favorite 16 bit era game system due to games like Devil’s Crush, Bomberman 93, and Y’s Book I and II.

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I know I’m biased (as co-dean of Lean Into Art). However, it’s worth mentioning: Jerzy is so leveled up on word balloons and comic sound effects he can make them appear in the physical world.

Not that he would - he saves every one for use in actual comics. 

jerzydrozd:

Less than a week to sign up for my online interactive workshop where we’ll get deep and nerdy into comics sound design principles, followed by hands-on assignments to put the ideas into practice in your own comics.

Check out the details and register here!