Bug creature design, work in progress. Started it as a rough-sketch iPad painting and I found the creature looked too blocky/brick-wallish to communicate clearly in silhouette (that stage isn’t depicted in the screencap). I refined the silhouette in Inkpad (image on the left) then started fleshing out details in the desktop version of SketchBook Pro (image on the right).
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Notecards are part of my iterative process. These notecards are from whittling and playing with the topics I’ll be covering in my upcoming game design workshop at Lean Into Art. It’ll cover part of what’s outlined here - enough to design and build a basic game in HTML5 and JavaScript. More news to come.
As to the TurboGrafx (actually the portable TurboExpress in this case) it’s been back on my desk the last few days for fun and research… wow does it eat batteries.The TurboGraphix 16 (w/CD-ROM) is my overall favorite 16 bit era game system due to games like Devil’s Crush, Bomberman 93, and Y’s Book I and II.
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