In this episode of the Polytechnicast, I delve into some behind the scenes planning and development I do to support Guitar Fretter.
Recently I received an email from an Android user who is rather good at the game. On her Android device once she gets past level 12 or so the game has problems. I share details on how I’ll tackle that issue, ponder the complexities of the Android market, future updates for Guitar Fretter and behind the scenes thoughts on Guitar Fretter’s game design.
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Notecards are part of my iterative process. These notecards are from whittling and playing with the topics I’ll be covering in my upcoming game design workshop at Lean Into Art. It’ll cover part of what’s outlined here - enough to design and build a basic game in HTML5 and JavaScript. More news to come.
As to the TurboGrafx (actually the portable TurboExpress in this case) it’s been back on my desk the last few days for fun and research… wow does it eat batteries.The TurboGraphix 16 (w/CD-ROM) is my overall favorite 16 bit era game system due to games like Devil’s Crush, Bomberman 93, and Y’s Book I and II.
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We’ve produced over 25 hours of video (making comics, visual arts, storytelling, character design, creative learning, UI design, game design) for #30Classes in 30 Days at Lean Into Art. So far so good!
11 more classes to go, I wonder if we’ll reach 40 hours?