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In this episode of the Polytechnicast I have special guest, cartoonist and art instructor, Krishna Sadasivam of PCWeenies.com.
I’ve always found Krishna’s continuous refinement of the PC Weenies comic user interface very informative. Krishna and I talk about some of his recent UI updates and what constraints and goals he had in mind when revising the site.
Follow Rob on Twitter or his blog at Interactive-Storyteller.com and workshops at Lean Into Art
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In this episode of the Polytechnicast I share an overview of why I moved my comic to Google App Engine and how things evolved to considering moving away from that platform. I’m leaning toward moving to S3 or GitHub, using a static generated blog styled as a web comic approach. Then again, Tumblr is a pretty tempting option!
Along the way I give an overview of why I chose a cloud computing platform, my initial move from Wordpress and shared hosting.
I haven’t made my final choice, feel free to tweet, email, or comment your recommendations!
Follow Rob on Twitter or his blog at Interactive-Storyteller.com and workshops at Lean Into Art
I know I’m biased (as co-dean of Lean Into Art). However, it’s worth mentioning: Jerzy is so leveled up on word balloons and comic sound effects he can make them appear in the physical world.
Not that he would - he saves every one for use in actual comics.
Less than a week to sign up for my online interactive workshop where we’ll get deep and nerdy into comics sound design principles, followed by hands-on assignments to put the ideas into practice in your own comics.
(#comics, #adobe illustrator, #art process, #making comics)
In this audio+video episode of the Polytechnicast I’m joined by special guest Javen Ackerman, creator of the comics The Winchcombe and Q Burger! In recent years, Javen has made Adobe Illustrator the main tool he uses to produce comics. We chat about his process and in the video you’ll see him demonstrate his techniques and get a glimpse of how he takes full advantage of Adobe Illustrator to work quickly and efficiently.
Follow Rob on Twitter or his blog at Interactive-Storyteller.com
We’ve produced over 25 hours of video (making comics, visual arts, storytelling, character design, creative learning, UI design, game design) for #30Classes in 30 Days at Lean Into Art. So far so good!
11 more classes to go, I wonder if we’ll reach 40 hours?
This looks like it’ll be an awesome show!
The Women of MIX
I’ll be making more noise about this as the dates approach but I wanted to start promoting this exhibit of selected women artists from the Minneapolis Indie Xpo at the Minneapolis College of Art and Design this Oct. 21st - Nov. 6th 2011. I’ll be at the closing reception on Nov. 4th and I can’t wait…it looks like an amazing group of artists! Oh! and look…there’s a small piece from The Ghosts of Pineville on the poster.
We’re beginning to fill November’s calendar for the big 30 Classes in 30 Days event! Here are some of the great workshops you’ll get by signing up:
Comics Fundamentals with Jerzy Drozd
A four-part series of workshops taking you from blank page to a developed comics story.
Creating Crazy Characters! with Krishna Sadasivam
A four-part series of workshops where you’ll learn how to use line, pose, and silhouettes to create memorable and dynamic characters.Foundations of Dynamic Linework with Brandon Dayton
Get a top-to-bottom understanding of how you can use lines to create focus and structure in your illustrations.Creating Compelling Characters with Tyler James
The creator of the 30 Characters Challenge shares some advanced techniques on how to create characters readers will care about.We’ve also scheduled some Lab sessions on the calendar. Like a lab in school, these will be informal sessions led by an instructor with a proposed topic, though you’re welcome to bring your own wonderings or questions to discuss in a roundtable format.
You can subscribe to our public calendar using the following links to stay informed on what workshops are being added to our schedule as we drop them in:
And don’t forget! Only a few more days to take advantage of the early bird discounted registration for the event! After this coming Friday, registration fees will increase. So sign up soon!
Exciting to see the schedule come together for 30 Classes in 30 Days!
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In this episode I share some thoughts that went into making the presentation Making Videogames from Comics (as presented at the Nordeast Comics Summit on August 4th 2011).
Sara’s process post about her recent mini-comic is both instructional and exciting to see the awesome custom craft she put into the book. I highly recommend picking up a copy of ”I Dare You”. The ghostly creepy monster effects she gets from the vellum pages are amazing!
Finishing up my submission for the Art & Story 2011 Mini-Comics Dump Truck I thought I would post a bit of the process behind how I create a mini-comic. I wrote the script for this more casually than I normally do write. That’s the fun of a mini-comic…the story is shorter and in this case…
Before I started “making comics”, many of my early drawings were inspired by comic artists such as Charles Schultz, Berkely Breathed, and Gary Larson. My drawings were one-offs, copying comics that inspired me. Even though they were all comic-related it was many years later when I started to actually make comics.
A videogame project I was working on circa 2004 called Jenhannu is what I got me into actual comic storytelling. It was a role-playing game that used a lot of comics symbols/language in the UI.
The comic below was part of Jenhannu’s finished demo and presented in two parts. Five pages total, the first three pages introduced the first scenario.The second two pages closed out the scenario and the overall game demo.
The art is by yours truly, story by Javen Ackerman of thewinchcombe.com.
I’ll post more of my old work from time to time… I find it informative to look back and see the ways my art has improved and consider what I really like about some of the old work.