I spent about an hour playing in Photoshop to finish the Wormbug’s linework and coloring.
The flatting stage went faster than normal as I already had the silhouette. I played around with a cool color palette for the creature. Instead of my normal flat shading with tones of black and white I chose to shade and with warm colors, something I’ve been working on since taking Kevin Cross’s color theory class.
Posted via email from Blog of an Interactive Storyteller | Comment »
Bug creature design, work in progress. Started it as a rough-sketch iPad painting and I found the creature looked too blocky/brick-wallish to communicate clearly in silhouette (that stage isn’t depicted in the screencap). I refined the silhouette in Inkpad (image on the left) then started fleshing out details in the desktop version of SketchBook Pro (image on the right).
Posted via email from Blog of an Interactive Storyteller | Comment »
More practice with making character silhouettes! I’ve become rather taken with this outer-shape approach of designing readable characters by establishing a strong silhouette. I’ve doing this via Sketchbook Pro, pencil & paper, and the iPad app Inkpad.
Instead of a long post, I captured my thoughts in this 10 min video via another iPad app: Explain Everything.
Silhouettes for character design are super useful, a technique I value now just as much as drawing the stick and bubble figure skeleton.
Posted via email from Blog of an Interactive Storyteller | Comment »
Update December 7, 2011: fixed the link to the app Explain Everything.
This design is based on what I learned in Krishna Sadasivam’s Creating Crazy Characters class at Lean Into Art.
Posted via email from Blog of an Interactive Storyteller | Comment »