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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Rob Stenzinger’s Blog of Internet Informality (not that informal).

Rob make comics at Art Geek Zoo and Babies Love Comics, provide User Interface, User Experience, and Game Design services, and I’m one of the deans at Lean Into Art.</description><title>Rob Stenzinger</title><generator>Tumblr (3.0; @robstenzinger)</generator><link>http://robstenzinger.com/</link><item><title>Underwater Tomato Ninja: Beginning Game Development</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;a href="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2012-05-24/BDGtCdoyJgjHCxbedzmDgiwtItdyxdGafDiBfoyDlsbsGCFdrjjGbgujxtCa/Underwater_Tomato_Ninja.png.scaled1000.png"&gt;&lt;img alt="Underwater_tomato_ninja" height="589" src="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2012-05-24/BDGtCdoyJgjHCxbedzmDgiwtItdyxdGafDiBfoyDlsbsGCFdrjjGbgujxtCa/Underwater_Tomato_Ninja.png.scaled1000.png" width="781"/&gt;&lt;/a&gt; &lt;/div&gt;   &lt;p&gt;One thing I know for certain: this workshop will invove the Underwater Tomato Ninja.&lt;/p&gt;  &lt;p&gt;What workshop you say? I&amp;#8217;ve been making a game development workshop. Or perhaps it&amp;#8217;s a series of workshops. Or then again perhaps it&amp;#8217;s a game based workshop to make a game.&lt;/p&gt;  &lt;p&gt;Along the way I&amp;#8217;ve played with many ideas as to the workshop&amp;#8217;s form and flow. As I&amp;#8217;ve been coding, writing, and designing away these last few months I&amp;#8217;ve followed my muse and love for the subject a bit too much. On one hand it&amp;#8217;s great to have generated a bunch of material, on the other I need to keep the live presentation version of this thing to an hour. &lt;/p&gt;  &lt;p&gt;The workshop is for beginners to intermediates, looks at both design and development, and uses HTML 5 + JavaScript as the game platform.&lt;/p&gt;  &lt;p&gt;Whatever shape it finally takes, I&amp;#8217;m excited to be presenting it at &lt;a href="http://kidsreadcomics.org"&gt;Kids Read Comics&lt;/a&gt; in July and at &lt;a href="http://leanintoart.com"&gt;Lean Into Art&lt;/a&gt; in a different form with a date to be announced!&lt;/p&gt;      &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://interactive-storyteller.com/underwater-tomato-ninja-beginning-game-develo"&gt;Blog of an Interactive Storyteller&lt;/a&gt; | &lt;a href="http://interactive-storyteller.com/underwater-tomato-ninja-beginning-game-develo#comment"&gt;&lt;span style="font-size: 11px"&gt;Comment&amp;#160;»&lt;/span&gt;&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/23717340615</link><guid>http://robstenzinger.com/post/23717340615</guid><pubDate>Thu, 24 May 2012 23:15:35 -0500</pubDate><category>game design</category><category>game development</category><category>kidsreadcomics</category><category>leanintoart</category></item><item><title>The Big Web Show’s archive is impressive. Take this...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3i305FM1r1qatdw8o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Big Web Show’s archive is impressive. Take this interview with Andy Rutledge for example.&lt;/p&gt;</description><link>http://robstenzinger.com/post/22381052070</link><guid>http://robstenzinger.com/post/22381052070</guid><pubDate>Fri, 04 May 2012 08:33:41 -0500</pubDate></item><item><title>Polytechnicast - Juggling Part 2, De facto Hiatuses</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Juggling_part_2_-_de_facto_hiatuses" height="300" src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2012-04-22/ccAxyEiFnCroiajBkJGAEbJsgBBcHwHloJvlEDrFHzFpkeauAhlofgfCqjoe/Juggling_Part_2_-_De_facto_Hiatuses.png.scaled980.png" width="300"/&gt;&lt;/div&gt;   &lt;p&gt;In this mostly &amp;#8220;art journal&amp;#8221; style episode of the Polytechnicast I reflect on how I’ve been applying something I learned via juggling to my creative projects. I also share how that relates to which projects are getting my time and attention.&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Related&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://comicsaregreat.com"&gt;Jerzy Drozd&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://agz.me"&gt;Art Geek Zoo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://guitarfretter.com"&gt;Guitar Fretter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://leanintoart.com/lean-into-art-podcast/"&gt;Lean Into Art Cast&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://scratch.mit.edu/"&gt;Scratch - a visual way to code via building blocks to make interactive games and stories, free and open source&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.squeak.org/Download/"&gt;Squeak Smalltalk - multimedia programming platform, free and open source&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://prezi.com/"&gt;Prezi - tool for making and showing presentations&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-juggling-part-2-de-facto-hiatu"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Juggling_Part_2,_De_facto_Hiatuses.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-juggling-part-2-de-facto-hiatu"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-juggling-part-2-de-facto-hiatu"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/21644197005</link><guid>http://robstenzinger.com/post/21644197005</guid><pubDate>Mon, 23 Apr 2012 07:58:01 -0500</pubDate><category>game design</category><category>game development</category><category>juggling</category><category>lean into art</category><category>workshops</category></item><item><title>Polytechnicast - Juggling Metaphor and Actual Juggling</title><description>&lt;div class="posterous_autopost"&gt;&lt;p&gt;&lt;iframe src="http://player.vimeo.com/video/40518587" frameborder="0" height="281" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;  &lt;p&gt;In this episode of the Polytechnicast I share a few observations about why juggling interests me and a basic overview of how to juggle a three ball cascade.&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Related&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/gp/product/1591744482/ref=as_li_ss_tl?ie=UTF8&amp;amp;tag=blogofanintes-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=1591744482"&gt;Juggling for the Complete Klutz&lt;/a&gt; (affiliate link)&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.amazon.com/gp/product/189859113X/ref=as_li_ss_tl?ie=UTF8&amp;amp;tag=blogofanintes-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=189859113X"&gt;Charlie Dancey’s Encyclopaedia of Ball Juggling&lt;/a&gt; (affiliate link)&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-juggling-metaphor-and-actual-j"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Juggling_Basics.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-juggling-metaphor-and-actual-j"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-juggling-metaphor-and-actual-j"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/21322980461</link><guid>http://robstenzinger.com/post/21322980461</guid><pubDate>Wed, 18 Apr 2012 08:28:08 -0500</pubDate><category>art journal</category><category>juggling</category><category>polytechnicast</category></item><item><title>Game Workshop Card Prototypes</title><description>&lt;div class="posterous_autopost"&gt;&lt;p&gt;On &lt;a href="http://leanintoart.com/blog/2012/3/31/lia-cast-30-ready-for-the-surprises.html"&gt;Episode 30 of the Lean Into Art Cast&lt;/a&gt;, I mention my upcoming game development workshop. Here&amp;#8217;s a sneak peek at the prototype card deck. Nope, not a &amp;#8220;slide deck&amp;#8221;.&lt;/p&gt;  &lt;p&gt;The workshop itself is a game - a multiplayer card game to be precise. Everyone starts with a basic working game engine and over the course of 90 minutes, everyone plays, designs, and develops new features and assets for their game.&lt;/p&gt;  &lt;p&gt;I&amp;#8217;ll be performing this workshop in-person (and online at Lean Into Art) later this year. More details to come! Meanwhile here&amp;#8217;s a preview of 12 of the 300 cards.&lt;/p&gt;  &lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Game-dev-class-cards-sample" height="1000" src="http://getfile9.posterous.com/getfile/files.posterous.com/temp-2012-04-01/bgFongnbAekgmpDvBbhEzxfHlrqfqzloDDqAGgvcdJAHHrJwocajriBIcozt/game-dev-class-cards-sample.jpg.scaled1000.jpg" width="633"/&gt;&lt;/div&gt;   &lt;p&gt; &lt;/p&gt;      &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://interactive-storyteller.com/game-workshop-card-prototypes"&gt;Blog of an Interactive Storyteller&lt;/a&gt; | &lt;a href="http://interactive-storyteller.com/game-workshop-card-prototypes#comment"&gt;&lt;span style="font-size: 11px"&gt;Comment&amp;#160;»&lt;/span&gt;&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/20337446638</link><guid>http://robstenzinger.com/post/20337446638</guid><pubDate>Mon, 02 Apr 2012 00:47:14 -0500</pubDate><category>card game</category><category>game design</category><category>game development</category><category>leanintoart</category><category>preview</category><category>workshop</category></item><item><title>Creature Design, The Wormbug Completed</title><description>&lt;div class="posterous_autopost"&gt;&lt;p&gt;I spent about an hour playing in Photoshop to finish the Wormbug&amp;#8217;s linework and coloring.&lt;/p&gt;  &lt;p&gt;The flatting stage went faster than normal as I already had the silhouette. I played around with a cool color palette for the creature. Instead of my normal flat shading with tones of black and white I chose to shade and with warm colors, something I&amp;#8217;ve been working on since taking &lt;a href="http://leanintoart.com/an-introduction-to-the-super-r/"&gt;Kevin Cross&amp;#8217;s color theory class&lt;/a&gt;. &lt;/p&gt;  &lt;div class="p_embed p_image_embed"&gt; &lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-03-16/lkFGgmJbGauspiwlpqnEBeIlwHuoCDbvkEbCwcigCacxunGssJhyCwhoivvg/bug-creature-design-v0.jpg.scaled1000.jpg"&gt;&lt;img alt="Bug-creature-design-v0" height="1000" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-03-16/lkFGgmJbGauspiwlpqnEBeIlwHuoCDbvkEbCwcigCacxunGssJhyCwhoivvg/bug-creature-design-v0.jpg.scaled1000.jpg" width="869"/&gt;&lt;/a&gt; &lt;a href="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2012-03-16/gxvCbkrIftqdAfnHoGiohfuzlylGxvEkDFaGjmsaJFboAgJJnltDgIjjAcpB/bug-creature-design-v1.jpg.scaled1000.jpg"&gt;&lt;img alt="Bug-creature-design-v1" height="1000" src="http://getfile3.posterous.com/getfile/files.posterous.com/temp-2012-03-16/gxvCbkrIftqdAfnHoGiohfuzlylGxvEkDFaGjmsaJFboAgJJnltDgIjjAcpB/bug-creature-design-v1.jpg.scaled1000.jpg" width="869"/&gt;&lt;/a&gt; &lt;a href="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2012-03-16/apendikniaputIJuChpbqxhCEIqygecadcuAtCyxrthvgArrkaBfEJuEjDms/bug-creature-design-v2.jpg.scaled1000.jpg"&gt;&lt;img alt="Bug-creature-design-v2" height="1000" src="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2012-03-16/apendikniaputIJuChpbqxhCEIqygecadcuAtCyxrthvgArrkaBfEJuEjDms/bug-creature-design-v2.jpg.scaled1000.jpg" width="869"/&gt;&lt;/a&gt; &lt;a href="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-03-16/ewefJmrycmpecblBCHbcqajABqAojBcFeDxiasDoIsFCIyeoDnfenGnHDpct/bug-creature-design-v3.jpg.scaled1000.jpg"&gt;&lt;img alt="Bug-creature-design-v3" height="1000" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-03-16/ewefJmrycmpecblBCHbcqajABqAojBcFeDxiasDoIsFCIyeoDnfenGnHDpct/bug-creature-design-v3.jpg.scaled1000.jpg" width="869"/&gt;&lt;/a&gt; &lt;a href="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-03-16/loltBcqczHuDCtEyAphCttfmkbihCldwgokytwJcAEpBzlvlitoiojJqiIHr/bug-creature-design-v4.jpg.scaled1000.jpg"&gt;&lt;img alt="Bug-creature-design-v4" height="1000" src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-03-16/loltBcqczHuDCtEyAphCttfmkbihCldwgokytwJcAEpBzlvlitoiojJqiIHr/bug-creature-design-v4.jpg.scaled1000.jpg" width="869"/&gt;&lt;/a&gt; &lt;div class="p_see_full_gallery"&gt;&lt;a href="http://interactive-storyteller.com/creature-design-the-wormbug-completed"&gt;See the full gallery on Posterous&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://interactive-storyteller.com/creature-design-the-wormbug-completed"&gt;Blog of an Interactive Storyteller&lt;/a&gt; | &lt;a href="http://interactive-storyteller.com/creature-design-the-wormbug-completed#comment"&gt;&lt;span style="font-size: 11px"&gt;Comment&amp;#160;»&lt;/span&gt;&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/19396123997</link><guid>http://robstenzinger.com/post/19396123997</guid><pubDate>Fri, 16 Mar 2012 08:48:13 -0500</pubDate><category>character design</category><category>color theory</category><category>painting</category><category>photoshop</category></item><item><title>Polytechnicast - Comic UI with guest Krishna Sadasivam</title><description>&lt;div class="posterous_autopost"&gt;&lt;p&gt;[[posterous-content:pid___0]]&lt;/p&gt;  &lt;p&gt;In this episode of the Polytechnicast I have special guest, cartoonist and art instructor, Krishna Sadasivam of &lt;a href="http://pcweenies.com"&gt;PCWeenies.com&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;I’ve always found Krishna’s continuous refinement of the PC Weenies comic user interface very informative. Krishna and I talk about some of his recent UI updates and what constraints and goals he had in mind when revising the site.&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Related Links&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://pcweenies.com"&gt;PCWeenies.com&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://krishnadraws.com/"&gt;Krishna Draws&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://twitter.com/pcweenies/"&gt;Krishna on Twitter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.google.com/websiteoptimizer/tutorials.html"&gt;Google A/B Testing Tutorials&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://wordpress.org/"&gt;WordPress&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://comicpress.org/"&gt;ComicPress&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://agz.me"&gt;Art Geek Zoo&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;[[posterous-content:pid___1]]&lt;/p&gt;      &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-comic-ui-with-guest-krishna-sa"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/19163970623</link><guid>http://robstenzinger.com/post/19163970623</guid><pubDate>Sun, 11 Mar 2012 22:45:42 -0500</pubDate><category>comics</category><category>design</category><category>comic UI</category></item><item><title>Creature Design, Work in Progress</title><description>&lt;div class="posterous_autopost"&gt;&lt;p&gt;&lt;span style="font-family: Lucida Grande, Verdana, Arial, Helvetica, sans-serif; line-height: 18px;"&gt;Bug creature design, work in progress. Started it as a rough-sketch iPad painting and I found the creature looked too blocky/brick-wallish to communicate clearly in silhouette (that stage isn&amp;#8217;t depicted in the screencap). I refined the silhouette in Inkpad (image on the left) then started fleshing out details in the desktop version of SketchBook Pro (image on the right).&lt;/span&gt;&lt;/p&gt;  &lt;div class="p_embed p_image_embed"&gt; &lt;a href="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-03-08/ichjwuppBobIIGFmqHcCqtGkabgDIqlwwxazudaEeDnAvFartiFrDHJcgrnD/Bugman_-_WIP.jpg.scaled1000.jpg"&gt;&lt;img alt="Bugman_-_wip" height="625" src="http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-03-08/ichjwuppBobIIGFmqHcCqtGkabgDIqlwwxazudaEeDnAvFartiFrDHJcgrnD/Bugman_-_WIP.jpg.scaled1000.jpg" width="1000"/&gt;&lt;/a&gt; &lt;/div&gt;   &lt;p&gt; &lt;/p&gt;      &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://interactive-storyteller.com/creature-design-work-in-progress"&gt;Blog of an Interactive Storyteller&lt;/a&gt; | &lt;a href="http://interactive-storyteller.com/creature-design-work-in-progress#comment"&gt;&lt;span style="font-size: 11px"&gt;Comment&amp;#160;»&lt;/span&gt;&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/18947550113</link><guid>http://robstenzinger.com/post/18947550113</guid><pubDate>Thu, 08 Mar 2012 08:09:33 -0600</pubDate><category>character design</category><category>work in progress</category></item><item><title>Polytechnicast - Interactive Empathy</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Interactive_empathy_as_a_design_concern_-_blog_of_an_interactive_storyteller" height="501" src="http://getfile0.posterous.com/getfile/files.posterous.com/temp-2012-02-29/IIucbjbEzgjnkIGwzispFIgDDrJofrxebcEDoJhqFbdxbztHojivBrcpnpnD/Interactive_Empathy_as_a_Design_Concern_-_Blog_of_an_Interactive_Storyteller.jpg.scaled1000.jpg" width="500"/&gt;&lt;/div&gt;   &lt;p&gt;In this episode of the Polytechnicast I share some thoughts on using empathy as a way to guide design choices in interactive projects.&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Related Links&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://interactive-storyteller.com/interactive-empathy-as-a-design-concern"&gt;Original blog post - Interactive Empathy Collage&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Empathy"&gt;Empathy on Wikipedia&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://mailchimp.com"&gt;Mail Chimp&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-interactive-empathy"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Interactive_Empathy.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-interactive-empathy"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-interactive-empathy"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/18538969032</link><guid>http://robstenzinger.com/post/18538969032</guid><pubDate>Wed, 29 Feb 2012 23:05:40 -0600</pubDate><category>design</category><category>empathy</category><category>podcast</category><category>ui</category><category>ux</category></item><item><title>Polytechnicast - A One-Off Solution</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Polytechnicast_-_a_one-off_solution_cover_art" height="600" src="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2012-02-23/ekvsawecGxBAodIrFyxhpGevgnsnyJkiClxznsaojizosEdmwifGoEmHgxGD/Polytechnicast_-_A_One-Off_Solution_cover_art.png.scaled1000.png" width="601"/&gt;&lt;/div&gt;   &lt;p&gt;In this episode of the Polytechnicast I share an overiew of the technical details of my move from Google App Engine to Squarespace. It’s a bit about RSS, XML, why text formats rock and how web browsers are a fantastic place to build a little one-use data transformation.&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Related Links&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://agz.me"&gt;Art Geek Zoo&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://code.google.com/appengine/"&gt;Google App Engine&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://code.google.com/chrome/devtools/docs/console.html"&gt;Google Chrome’s JavaScript Console&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="https://gist.github.com/1897897"&gt;The Script I Used to Transform My Blog Feed to Wordpress Export Format&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-a-one-off-solution"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_A_One-Off_Solution.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-a-one-off-solution"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-a-one-off-solution"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/18175106589</link><guid>http://robstenzinger.com/post/18175106589</guid><pubDate>Thu, 23 Feb 2012 23:17:52 -0600</pubDate></item><item><title>Polytechnicast - Moving Away from Google App Engine</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Polytechnicast_-_google_appengine_-_album_art" height="500" src="http://getfile5.posterous.com/getfile/files.posterous.com/temp-2012-02-08/aIfafHzmDGBysuFFarpJzouCFqvEikbirAsowIkhigddGhjCbJHHJImdjfIE/polytechnicast_-_google_appengine_-_album_art.jpg.scaled1000.jpg" width="500"/&gt;&lt;/div&gt;   &lt;p&gt;In this episode of the Polytechnicast I share an overview of why I moved my comic to Google App Engine and how things evolved to considering moving away from that platform. I’m leaning toward moving to S3 or GitHub, using a static generated blog styled as a web comic approach. Then again, Tumblr is a pretty tempting option!&lt;/p&gt;  &lt;p&gt;Along the way I give an overview of why I chose a cloud computing platform, my initial move from Wordpress and shared hosting.&lt;/p&gt;  &lt;p&gt;I haven’t made my final choice, feel free to tweet, email, or comment your recommendations!&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Related Links&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.artgeekzoo.com"&gt;Art Geek Zoo Comics (currently on Google App Engine)&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Cloud_computing"&gt;Cloud Computing&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://code.google.com/appengine/"&gt;Google App Engine&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://code.google.com/p/comicaster/"&gt;Comicaster&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://code.google.com/p/cpedialog/"&gt;Cpedialog&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="https://github.com/k7d/approcket"&gt;Approcket&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://webcomicalliance.com"&gt;Web Comic Alliance&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://sfs.dotcom-monitor.com"&gt;Site Fight Site&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://wordpress.org/"&gt;Wordpress&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://comicpress.org/"&gt;Comicpress&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://thefront.me"&gt;Tumblr comic hosting example, Jerzy Drozd’s The Front&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://aws.typepad.com/aws/2011/02/host-your-static-website-on-amazon-s3.html"&gt;Considering Amazon S3&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="https://github.com/blog/272-github-pages"&gt;Considering GitHub Pages&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://jekyllbootstrap.com/usage/deployment-and-hosting.html"&gt;Considering Jekyll&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="https://github.com/imathis/octopress"&gt;Considering Octopress&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-moving-away-from-google-app-en"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Moving_Away_from_Google_App_Engine.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-moving-away-from-google-app-en"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-moving-away-from-google-app-en"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/17282048760</link><guid>http://robstenzinger.com/post/17282048760</guid><pubDate>Wed, 08 Feb 2012 16:10:44 -0600</pubDate><category>comics</category><category>artgeekzoo</category><category>google app engine</category><category>hosting</category><category>webcomics</category></item><item><title>The entire graphic novel The Front! Plus there’s a new The...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lyuqr3a8ZD1r70p6no1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The entire graphic novel The Front! Plus there’s a new The Front series coming “Petty Dreadful”, can’t wait!&lt;/p&gt;</description><link>http://robstenzinger.com/post/17166723745</link><guid>http://robstenzinger.com/post/17166723745</guid><pubDate>Mon, 06 Feb 2012 14:38:01 -0600</pubDate></item><item><title>Polytechnicast - Hunting for and Interviewing with Clients</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Polytechnicast---hunting-for-and-interviewing-with-clients" height="500" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2012-01-30/akDuCdDaJHGEahjbFAesAbgnEhebBdGFvzoBAmyoicswkvztloGvIlnGgpcc/Polytechnicast---Hunting-for-and-Interviewing-with-Clients.jpg.scaled980.jpg" width="500"/&gt;&lt;/div&gt;   &lt;p&gt;In this episode of the Polytechnicast I share thoughts on seeking a job doing what I love, serving a community I care about, using tools and methods I believe in, to engage in a fair and sustainable trade.&lt;/p&gt;  &lt;p&gt;Along the way I share observations on the process of job/contract hunting and some of the tools I find helpful.&lt;/p&gt;  &lt;h3&gt;Links Mentioned&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.artgeekzoo.com/the-persistence-lair-journals---independent-voice/jump/"&gt;Comic - Independent Voice &lt;/a&gt;(the first place I published my “do what I love mantra”)&lt;/li&gt;  &lt;li&gt;&lt;a href="http://stenzingersoftware.appspot.com/portfolio/robstenzinger.html"&gt;My Illustration Portfolio&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://stenzingersoftware.appspot.com/portfolio/robstenzinger-gallery2.html"&gt;My Interactive/UI/UX/Game Design Portfolio&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://prezi.com/"&gt;Prezi&lt;/a&gt; - a good tool to rapidly create interesting looking portfolios for online and print.&lt;/li&gt;  &lt;li&gt;Prezi Portfolio of Sample Work Products (&lt;a href="mailto:rob.stenzinger@stenzingersoftware.com"&gt;available on request&lt;/a&gt;)&lt;/li&gt;  &lt;li&gt;&lt;a href="http://vimeo.com/34384472"&gt;Rob’s Video Application to Lullabot&lt;/a&gt; on Vimeo&lt;/li&gt;  &lt;li&gt;Search tools:    &lt;ul&gt;&lt;li&gt;&lt;a href="https://www.google.com/?q=studio+150+glassdoor"&gt;Combine Google with Glassdoor&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://duckduckgo.com/"&gt;Break out of your search bubble via Duck Duck Go&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;/li&gt;  &lt;li&gt;Tools I use to manage reusable email sections and templates:    &lt;ul&gt;&lt;li&gt;&lt;a href="http://brettterpstra.com/project/nvalt/"&gt;NvALT&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.smilesoftware.com/TextExpander/"&gt;TextExpander&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-hunting-for-and-interviewing-w"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Hunting_for_and_Interviewing_with_Clients.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-hunting-for-and-interviewing-w"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-hunting-for-and-interviewing-w"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/16868578516</link><guid>http://robstenzinger.com/post/16868578516</guid><pubDate>Wed, 01 Feb 2012 11:00:08 -0600</pubDate><category>clients</category><category>contract hunting</category><category>interviewing</category><category>job hunting</category><category>portfolio</category></item><item><title>Polytechnicast - Preparing and Topic Potpourri</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Polytechnicast_-_album_art_-_preparation_and_topic_potpourri-1" height="499" src="http://getfile1.posterous.com/getfile/files.posterous.com/temp-2012-01-30/gucorbbsaBbFfsAsgtkkteDCpjareBFgagBcceBuFumfeAblwfroCniuJnqm/polytechnicast_-_album_art_-_preparation_and_topic_potpourri-1.jpg" width="499"/&gt;&lt;/div&gt;   &lt;p&gt;In this episode of the Polytechnicast I have “preparing” on the mind. Working on a few projects simultaneously I find myself in the cycle of preparing, making, and finding useful connections between my projects quite often.&lt;/p&gt;  &lt;p&gt;In addition to &amp;#8220;preparing&amp;#8221;, this episode is also a bit of Topic Potpourri! &lt;/p&gt;  &lt;h3&gt;Links Mentioned and Links That Came to Mind While Writing These Show Notes&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Esselte-Ess-63519-Hand-Storage-Card/dp/B0018KKIMG/ref=sr_1_2?s=office-products&amp;amp;ie=UTF8&amp;amp;qid=1327957479&amp;amp;sr=1-2"&gt;Oxford Notecard Pocket&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.amazon.com/Mead-5-Inch-Index-Cards-63350/dp/B0010XUO52/ref=sr_1_1?ie=UTF8&amp;amp;qid=1327957450&amp;amp;sr=8-1"&gt;Notecards&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Hipster_PDA"&gt;Hipster PDA&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.amazon.com/Moleskine-Plain-Reporter-9cm-14cm/dp/8883705505"&gt;Moleskine Plain Reporter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.webcomicalliance.com/"&gt;Web Comic Alliance&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=PbC4gqZGPSY"&gt;Ira Glass on the Creative Process&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.aadl.org/node/202695"&gt;Ann Arbor District Library Comic Artist Forum&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://macpowerusers.com/2012/01/mpu-070-working-with-automator/"&gt;Mac Power Users Podcast - Automating&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://sikuli.org/"&gt;Sikuli&lt;/a&gt; - open source/free deskop automation via screen capture&lt;/li&gt;  &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Rube_Goldberg"&gt;Rube Goldberg&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt; and workshops at &lt;a href="http://leanintoart.com/rob-stenzinger"&gt;Lean Into Art&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-preparing-and-topic-potpourri"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Preparing.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-preparing-and-topic-potpourri"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-preparing-and-topic-potpourri"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/16800976470</link><guid>http://robstenzinger.com/post/16800976470</guid><pubDate>Mon, 30 Jan 2012 21:34:28 -0600</pubDate><category>creative planning</category><category>podcast</category><category>preparing</category></item><item><title>Principles of Perception, Design, and Comics</title><description>&lt;div class="posterous_autopost"&gt;&lt;p&gt;&lt;iframe src="http://player.vimeo.com/video/5732745" frameborder="0" height="220" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://vimeo.com/5732745"&gt;World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale&lt;/a&gt; from &lt;a href="http://vimeo.com/user1103909"&gt;World Science Festival&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Filling in the gaps. Bobby McFerrin didn&amp;#8217;t ask everyone to guess a sound - he started a pattern with one sound, then another, and another. The relationship between those sounds is design (the Pentatonic Scale), the audience participating to fill in the gaps demonstrates the Closure principle of perception. &lt;/p&gt;  &lt;p&gt;I came across this video while preparing for a special series of the &lt;a href="http://leanintoart.com/lean-into-art-podcast/"&gt;Lean Into Art Cast&lt;/a&gt; centered on the topic of Design. Andy Rutlege&amp;#8217;s blog is a fantastic resource on Design. A great place to start exploring his writing is his &lt;a href="http://www.andyrutledge.com/gestalt-principles-1-figure-ground-relationship.php"&gt;5 part Gestalt Principles of Perception &lt;/a&gt;series.&lt;/p&gt;  &lt;p&gt;Worth noting: both &lt;a href="http://www.andyrutledge.com/gestalt-principles-3.php"&gt;Uniform Connectedness/Good Continuation&lt;/a&gt; and &lt;a href="http://www.andyrutledge.com/closure.php"&gt;Closure&lt;/a&gt; have extra strong ties to the underlying mechanisms of comics as a highly participatory form of communication.&lt;/p&gt;        &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://interactive-storyteller.com/principles-of-perception-design-and-comics"&gt;Blog of an Interactive Storyteller&lt;/a&gt; | &lt;a href="http://interactive-storyteller.com/principles-of-perception-design-and-comics#comment"&gt;&lt;span style="font-size: 11px"&gt;Comment&amp;#160;»&lt;/span&gt;&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/16416011764</link><guid>http://robstenzinger.com/post/16416011764</guid><pubDate>Tue, 24 Jan 2012 12:43:30 -0600</pubDate><category>design principles</category><category>leanintoart</category><category>music</category><category>research</category><category>science</category></item><item><title>joamette:

Princess Mononoke, Studio Ghibli (1997)

Favorite...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o2_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o3_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o4_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o5_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o6_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o7_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o8_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o9_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_lxwuqxDdDU1r4jh76o10_r1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://joamette.tumblr.com/post/16327691067/princess-mononoke-studio-ghibli-1997"&gt;joamette&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Princess Mononoke, Studio Ghibli (1997)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Favorite movie.&lt;/p&gt;
&lt;p&gt;Just realized I’ve misplaced my making-of Princess Mononoke book. The art and process were fascinating though the highlight of the book for me is the poetry Miyazaki wrote to capture the essence of the characters. I recall Yakul’s as being especially awesome.&lt;/p&gt;</description><link>http://robstenzinger.com/post/16337314699</link><guid>http://robstenzinger.com/post/16337314699</guid><pubDate>Sun, 22 Jan 2012 23:46:38 -0600</pubDate></item><item><title>Gohan sketch card. Both DBZ sketches due to my recent...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ly8jnyeZoC1qatdw8o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gohan sketch card. Both DBZ sketches due to my recent re-watching of the Garlic Jr. Saga.&lt;/p&gt;</description><link>http://robstenzinger.com/post/16335811532</link><guid>http://robstenzinger.com/post/16335811532</guid><pubDate>Sun, 22 Jan 2012 23:09:34 -0600</pubDate></item><item><title>Piccolo sketch card.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_ly8jgq713R1qatdw8o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Piccolo sketch card.&lt;/p&gt;</description><link>http://robstenzinger.com/post/16335649568</link><guid>http://robstenzinger.com/post/16335649568</guid><pubDate>Sun, 22 Jan 2012 23:05:14 -0600</pubDate><category>picollo</category><category>dragonball z</category><category>sketch</category><category>pentel pocket brush</category><category>copic markers</category></item><item><title>The Ice King Approaches #adventutretime #sketchcard</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ly4368vsPl1qatdw8o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The Ice King Approaches #adventutretime #sketchcard&lt;/p&gt;</description><link>http://robstenzinger.com/post/16181083662</link><guid>http://robstenzinger.com/post/16181083662</guid><pubDate>Fri, 20 Jan 2012 13:22:56 -0600</pubDate><category>sketch</category><category>adventuretime</category><category>copicmarkers</category><category>pentelpocketbrush</category></item><item><title>Polytechnicast - Service of a Game</title><description>&lt;div class="posterous_autopost"&gt;&lt;div class="p_embed p_image_embed"&gt; &lt;img alt="Polytechnicast_-_service_of_a_game_-_guitar_fretter" height="500" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2012-01-11/zhEHGalEDkAAroqudmBdcHbjmjhpHplaijFDcgodExhznblFIjdFtIAADExI/polytechnicast_-_service_of_a_game_-_guitar_fretter.jpg.scaled980.jpg" width="500"/&gt;&lt;/div&gt;   &lt;p&gt;In this episode of the Polytechnicast, I delve into some behind the scenes planning and development I do to support Guitar Fretter.&lt;/p&gt;  &lt;p&gt;Recently I received an email from an Android user who is rather good at the game. On her Android device once she gets past level 12 or so the game has problems. I share details on how I’ll tackle that issue, ponder the complexities of the Android market, future updates for Guitar Fretter and behind the scenes thoughts on Guitar Fretter’s game design.&lt;/p&gt;  &lt;h3&gt;Links Mentioned and Links That Came to Mind While Writing These Show Notes&lt;/h3&gt;  &lt;ul&gt;&lt;li&gt;&lt;a href="http://guitarfretter.com"&gt;Guitar Fretter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.anscamobile.com/"&gt;Corona SDK - the tool I used to build Guitar Fretter&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://blog.anscamobile.com/2010/08/guitar-fretter-creator-talks-making-cross-platform-games-that-feel-good-with-corona/"&gt;Interview of Rob Stenzinger for the Ansca (maker of the Corona SDK) Blog&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://itunes.apple.com/us/app/guitar-fretter/id382970995?mt=8"&gt;Guitar Fretter - iTunes App Store&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="https://market.android.com/details?id=com.stenzingersoftware.games.guitarfretter"&gt;Guitar Fretter - Android Market&lt;/a&gt;&lt;/li&gt;  &lt;li&gt;&lt;a href="http://www.amazon.com/Stenzinger-Software-LLC-Guitar-Fretter/dp/B0050E2I1K/ref=sr_1_1?ie=UTF8&amp;amp;s=mobile-apps&amp;amp;qid=1306511268&amp;amp;sr=8-1"&gt;Guitar Fretter - Amazon Appstore&lt;/a&gt;&lt;/li&gt;  &lt;/ul&gt;&lt;p&gt;&lt;a href="http://twitter.com/robstenzinger"&gt;Follow Rob on Twitter&lt;/a&gt; or his blog at &lt;a href="http://interactive-storyteller.com"&gt;Interactive-Storyteller.com&lt;/a&gt;&lt;/p&gt;  &lt;div class="p_embed p_audio_embed"&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-service-of-a-game"&gt;&lt;img alt="" src="http://posterous.com/images/filetypes/mp3.png"/&gt;&lt;/a&gt; &lt;div class="p_embed_description"&gt; &lt;span class="p_id3"&gt;Polytechnicast_-_Service_of_a_Game.mp3&lt;/span&gt; &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-service-of-a-game"&gt;Listen on Posterous&lt;/a&gt; &lt;/div&gt; &lt;/div&gt;       &lt;p style="font-size: 10px;"&gt;  &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;   from &lt;a href="http://artgeekzoo.posterous.com/polytechnicast-service-of-a-game"&gt;Art Geek Zoo Polytechnicast&lt;/a&gt;  &lt;/p&gt;  &lt;/div&gt;</description><link>http://robstenzinger.com/post/16108231564</link><guid>http://robstenzinger.com/post/16108231564</guid><pubDate>Thu, 19 Jan 2012 02:00:25 -0600</pubDate><category>feedback</category><category>videogame</category><category>customer service</category><category>game design</category><category>game development</category><category>guitar fretter</category></item></channel></rss>

